Fort St. John opposing the privatization of Ridley Terminals

first_imgCouncilors voted unanimously to send the letter to Steven Harper, although Mayor Bruce Lantz and Councilor Dan Davies did not attend the meeting. Fort St. John will be advocating to keep Ridley Terminals a public asset. At Tuesday’s special meeting, City Councilors agreed to send a letter to Prime Minister Steven Harper, urging him to step in. Councilor Lori Ackerman and Mayor Bruce Lantz are part of the Northern Development Initiative Trust, which opposes the sale of the terminals into private interests. – Advertisement -Ackerman says in mid-May, the Chair of the Board of Ridley Terminals was advocating a sale. She says selling the Terminal to private business would negatively affect northern BC. [asset|aid=1456|format=mp3player|formatter=asset_bonus|title=0a64ae3aa9fc2c338ee3c06d71db6af8-Ackerman – Ridley 2_1_Pub.mp3]Ackerman says if that’s not enough of a reason for opposition, the sale is also a bit suspicious. Advertisement [asset|aid=1457|format=mp3player|formatter=asset_bonus|title=91cd162858cde968b8ccf7aee64ea8f2-Ackerman- Ridley 1_1_Pub.mp3] Now, Fort St. John M-P Jay Hill and his federal and provincial counterparts are also pushing to keep Ridley a public asset.According to a recent article in the Globe and Mail, Hill isn’t backing down, saying it would be “completely irresponsible” for him not to voice his concerns about the impact of privatization and/or higher fees in the area. The Ridley Terminals are located in Prince Rupert. Advertisementlast_img read more


first_imgMET Eireann has issued a weather warning for Donegal this weekend.Forecasters say winds could reach speeds of up to or more than 100km/hr.That’s strong enough to cause damage. The warning comes after a miserable Saturday morning in which torrential rain once again hit the county.A Met Eireann spokesman told Donegal Daily this evening: “Sunday will be a very windy, blustery day with strong to gale force southwest to west winds gusting 90 to 100 km/hr.“These will be strongest in the North West and could be higher than 100km/hr.“Showers will become widespread too, many heavy and some possibly thundery.” Winds will reduce into Sunday night.At the moment a storm threatening to hit southern parts of Ireland and Britain on Monday aren’t expected to reach Donegal.However the forecast for the next few days is for more wet weather.MET EIREANN Wind Warning for Ireland issued at 6pm SaturdayStrong to gale force southwest to westerly winds will gust 80 to 90 km/h., at times during Sunday. Winds may occasionally gust up to 100 km/h., along parts of the West and Northwest coasts.  Issued:Saturday 26 October 2013 18:00Valid:Sunday 27 October 2013 06:00 to Sunday 27 October 2013 15:00 WEATHER WARNING AS 100KM/HR STORM SET TO BATTER DONEGAL was last modified: October 26th, 2013 by John2Share this:Click to share on Facebook (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pocket (Opens in new window)Click to share on Telegram (Opens in new window)Click to share on WhatsApp (Opens in new window)Click to share on Skype (Opens in new window)Click to print (Opens in new window)Tags:damagedonegaldonegal daily weatherWarningweatherwindslast_img read more

Ja’Quan Gardner scores four touchdowns, Humboldt State thumps Simon Fraser

first_imgIt took all of one play for Ja’Quan Gardner to add to his school-record rushing total.Gardner — who became the Jacks’ all-time leading rusher last Saturday night at the Redwood Bowl — took his first carry of Saturday night’s game 87 yards to the house and the No. 25-nationally ranked Humboldt State football team never looked back in a 56-24 win over Simon Fraser in Burnaby, British Columbia.“Give credit to our players for not looking at records, dealing with a long trip and coming out right …last_img read more

Archaeology Is Hindered by Evolutionary Assumptions

first_imgWhy was a complex village uncovered in Uruguay called “unexpected”?  Peter W. Stahl (anthropology, Binghamtom U.) asks the question in the Dec. 2 issue of Nature:1Evidence of unexpected complexity in an ancient community in Uruguay is a further blow to the conventional view of prehistoric development in marginal areas of lowland South America.    Archaeological research often reveals unexpected results.  This is common in South America, especially when archaeologists venture off the beaten track to explore unfamiliar areas.  However, our surprise is also a product of our preconceptions.  Recent work in the lowlands of tropical South America clearly bears this out, with discoveries of prehistoric complexity in unforeseen places and/or times.  On page 614 of this issue, Iriarte et al. present another example of precocious development in a hitherto little-explored and under-appreciated area.  The authors refer humbly to their results as unexpected; but given the profusion of surprises elsewhere, why would they be unexpected in the first place?The answer is that for over 60 years, archaeologists have been taught to think certain ways about marginal areas and primitive peoples.  They have been taught an “now-outmoded belief in cultural evolution, culture areas and trait diffusion; environmental determinism; a sketchy archaeological record; and an underestimation of the effects of European conquest on native populations,” Stahl claims.  Authorities like Julian Steward inculcated notions of slow urban development gradually creeping to outlying areas, and ‘traditional Indians’ living out their simple lives, surviving “relatively unchanged since deep time.”  Stahl takes issue with this, noting the number of contradictions with the evidence.  “Although few would buy into these ideas today,” he says, “Steward’s culture history has had an enormous impact on archaeological interpretation, both academic and popular.”    It’s hard to dislodge old myths.  Stahl is not surprised by the complexity of outlying villages, like the one by Iriarte et al. that showed:a large formal village plan, consisting of mound and plaza features, at a time (more than 4,000 years ago) and in a place where conventional wisdom would not have expected them to exist.  Moreover, subsequent occupation, intentional remodelling, settlement planning and village size indicate both a permanence and a density of population previously unthought of for this area.  Innovative analyses of plant microfossils and starch grains extracted from stone tools yield evidence for the early exploitation of maize, squash, beans and root crops in an area that was long considered non-agricultural, at least for prehistoric populations.It appears these people were doing what humans have always done: applying their brains and intentions to organize their lives with intelligence and skill.  This example “not only rejects much of the interpretational baggage carried by generations of archaeologists, but also exposes the potential for prehistoric culture in grasslands and wetlands, which were historically viewed as marginal areas,” he says.  In conclusion, he preaches, “Marginality and atrophied development are part of a flawed historic perspective.  Our expectations for indigenous achievements should be greater.”1Peter W. Stahl, “Archaeology: Greater expectations,” Nature 432, 561 – 562 (02 December 2004); doi:10.1038/432561a.Who gave the scientific world an image of primitive man evolving in marginal areas, living hand to mouth with very slow cultural evolution?  Who portrayed the relatively recent cities as the places where the lights of humanity first went on, and progress slowly spread into the outlying areas?  Was it not the Darwinists in Victorian Britain, who tended to view themselves as the intellectually superior race?  The history of Darwinian racism and treatment of indigenous peoples is a shameful lesson that has no justification today, as Stahl points out.    In contrast, Biblical creationists would see man as always fully man, endowed from the beginning with free will, language, culture and intelligence.  People groups spread rapidly over the globe after the flood, carrying a good deal of cultural memory with them.  Just because they didn’t always make pottery does not mean they weren’t good farmers or knew how to build complex villages.  Creationists would see a gradual degradation of ability because of sin, with occasional collective rises and falls of civilizations; there is also the counteracting tendency for technological knowledge to increase and accumulate over time.  Overall, creationists have greater expectations about indigenous achievements, and therefore are not surprised to find complexity in human cultures from the earliest times.  And that is exactly what archaeology shows: man is always fully man, capable of remarkable achievements, but needing salvation and escape from the “flawed historical perspective” of false teachers.(Visited 9 times, 1 visits today)FacebookTwitterPinterestSave分享0last_img read more

More Early Man Troubles (Again)

first_imgBones have a way of whacking the stories made up about them.Several problems have come up in the news about human evolution.Homo naledi: John Hawks is frustrated that nobody has settled on a date for this South African cave dweller. The latest guess is 912,000 years, but that’s too young for many, given its supposedly primitive state. If it really lived that late, according to Charles Q. Choi on Live Science, paleoanthropologists will have to change their picture of human evolution. It would mean early Africa was a melting pot of species that lived around the same time, not one species evolving to replace another on the advance to modernity. This is not an exact science, mind you:Collard said he expected this new age estimate would draw a lot of skepticism from other scientists. “Their skepticism will be entirely understandable,” he said. “Even now, I remain a bit skeptical about it. I think it’s well-enough supported to put it out there, but I’m not about to bet my house on it. That said, I think it’s worth the field pondering the implications for our understanding of human evolution if the age estimate is about right and H. naledi is around a million years old.”Homo floresiensis: Evidence that modern humans were using fire on the same island as the famous “hobbit” humans only 41,000 years ago tosses new confusion into the picture in Indonesia. The “rather unexpected” finding, according to PhysOrg, might help explain why the hobbits disappeared, assuming the moderns drove them to extinction. But why modern, physically and mentally capable people would limit themselves to a life of building campfires from 41,000 years ago to 24,000 years ago without making cities and farms remains a conundrum (see 6/10/16). 17,000 years of that kind of simple life is longer than all recorded human history from villages to the space age.Homo sapiens in Borneo: A specimen found in a Borneo cave is “full of surprises,” PhysOrg writes. Why? “A new study of the 37,000-year old remains of the ‘Deep Skull’ – the oldest modern human discovered in island South-East Asia – has revealed this ancient person was not related to Indigenous Australians, as had been originally thought,” the article says. That’s surprise one. “The Deep Skull was also likely to have been an older woman, rather than a teenage boy.” That’s surprise two. In fact, the bones look like the people of Borneo today. So other than getting the gender, age, and relations wrong, is everything else hunky-dory? “Our analysis overturns long-held views about the early history of this region.”On The Conversation, Robert Foley from Cambridge asserts that “we have been looking at human evolution the wrong way.” Who’s we, paleface? you might be asking, looking at the photo of a museum ape-man at the beginning of his piece.Understanding exactly how and why humans evolved is clearly one of the most important goals in science. But despite a significant amount of research to date, these questions have remained a bit of a mystery. Of course, there is no shortage of theories – it has even been suggested that humans are just visiting aliens. However, most of the credible models tend to take something that is unique to humans – such as language – and show how all the other bits of being human derive from that.So does Foley have a better theory to offer? Not really; his ideas are a hodgepodge of gradualism, mosaicism and cooperation. He thinks most of our ancestors were small folk. “We may picture our ancestors as rugged versions of ourselves, tall and strong, but they were not,” he claims. “We need to start thinking of them as creatures that were as unique as ourselves, but in different ways.” If we need to “start thinking” of them differently, it implies we (that is, anthropologists) “have been thinking” of them incorrectly. His conclusion: more research is needed.Why do we listen to these guys? They keep changing their stories. They don’t know what they are talking about. The long ages are concocted to keep Charlie’s story going, facts or not.Collard wants us to be skeptical, so be skeptical. Take a look at the record book. It makes perfect sense. People don’t sit around in caves for hundreds of thousands of years. They spread out and achieve great things. It’s what we do today; it’s what humans have always done. (Visited 58 times, 1 visits today)FacebookTwitterPinterestSave分享0last_img read more

BRICS bank ‘to boost South Africa’

first_img26 June 2012The development bank planned by members of the BRICS group of influential emerging economies could help South Africa finance its state-led infrastructure drive, says Business Unity SA CEO Nomaxabiso Majokweni.According to I-Net Bridge, Majokweni told an African National Congress (ANC) business forum in Johannesburg on Monday that an immediate benefit of a BRICS bank would be “a massive injection in our infrastructure development plan, which could help the government meet some of its very ambitious growth targets”.At the BRICS summit in New Delhi, India in March, the leaders of the five countries considered a proposal to set up a BRICS-led South-South Development Bank, funded and managed by the BRICS and other developing countries.Such a bank could help its member countries pool resources for infrastructure development and lend among themselves during difficult global times.Majokweni said on Monday that a BRICS bank would “promote growth and investment in its member states and other emerging markets, and will be a strong voice in the lobbying for the reform of international financial institutions”.The bank could be launched as early as 2013, when South Africa hosts the next BRICS leaders summit.BRICS financial safety net discussedLast week, South African President Jacob Zuma, Chinese President Hu Jintao, Brazilian President Dilma Rousseff, Russian President Vladimir Putin and Indian Prime Minister Manmohan Singh met on the sidelines of the G20 summit in Mexico.During their meeting last Monday, the five leaders discussed the possibility of setting up a currency swap arrangement and a foreign exchange reserve pool within the five-member framework.The foreign exchange reserve pool would act as a financial safety net, creating a joint pool of reserves to be used in case any member country was faced with sudden capital flight.BRICS agree to help recapitalise IMFThe Brics leaders also agreed that they would contribute to a recapitalisation of the International Monetary Fund (IMF).On the Tuesday following the meeting, South Africa announced that it was commiting US$2-billion of its foreign reserves to the IMF’s firewall fund to help prevent future financial crises.Business Day reports that International Relations Minister Maite Nkoane-Mashabane, also addressing the ANC’s business forum on Monday, said the IMF loan would help South Africa gain influence internationally.“This pledge by BRICS countries is in line with the provision to transform institutions of global governance,” Business Day quoted Nkoane-Mashabane as saying.“It has been a tradition … that decisions in international financial institutions are made and influenced by countries with strong financial muscles. The more we contribute … the better the prospects for us as a country to influence decisions.”Mexican President Felipe Calderon, in comments on the weekend reported by London’s Financial Times, noted that this was the first time that the IMF was being recapitalised without the participation of the US, “which reflects the importance of emerging markets”.SAinfo reporterlast_img read more

How Is Windows 8 Going To Do? Microsoft Doesn’t Want To Talk About It

first_imgTags:#enterprise#Microsoft 3 Areas of Your Business that Need Tech Now IT + Project Management: A Love Affair Related Posts Cognitive Automation is the Immediate Future of…center_img Massive Non-Desk Workforce is an Opportunity fo… markhachman How well does Microsoft expect Windows 8 to do? Oddly enough, the company doesn’t want to talk about it. And while maybe the company just being careful, this is not an encouraging sign.On a conference call Thursday afternoon, Wall Street analysts pressed Microsoft executives for specifics about expectations for the forthcoming version of Windows. But Microsoft refused to make any predictions.Analysts have reason to be concerned. Windows 8 represents a radical overhaul of the company’s flagship operating system, one that that some fear may be so radical that it will turn customers off.“We’ll see how it goes,” Microsoft CFO Peter Klein said when pushed for specifics on how the company expects Windows 8, Windows RT or its Surface tablet to sell.Microsoft Needs Windows 8 To Be A HitMicrosoft needs a strong launch from Windows 8, given that the current state of the PC market is so weak. IDC and Gartner reported that unit sales fell more than 8% during the third quarter.Whether that is because of consumers moving to alternatives like tablets or just waiting for Windows 8 remains to be seen.Meanwhile, Microsoft is hurting. In the quarter that endeed in September sales and earnings both declined from from last year. Net income dropped 22% to $4.47 billion. Revenue dropped 7.83% to $16.01 billion from $17.37 billion last year.The official revenue figure did not include revenue of $1.36 billion that was deferred as a result of a program to offer a discounted upgrade to Windows 8 for those who purchased PCs early. But even factoring in the deferral, Microsoft’s revenue was essentially flat compared to a year ago.The results fell short of analyst expectations. Wall Street had been looking for earnings of 56 cents a share (versus the 53 cents per share that Microsoft reported) and revenue of $16.42 billion.Klein attributed Microsoft’s poor performance to a “challenging PC market,” a poor macroeconomic environment, as well as a “normal slowdown in advance of Windows 8.”Microsoft’s Windows division was particularly hard hit. The Windows & Windows Live business posted revenue of $3.24 billion, down a whopping 33% from last year.Even accounting for the impact of the Windows Upgrade Offer and pre-sales of Windows 8 to hardware makers prior to general availability, revenue fell by 9%. Microsoft said it expects to recognize $800 million from pre-sales of Windows 8 during the first quarter.The one bright spot? The company said Windows 8 pre-sale revenue was 40% higher than the comparable period for Windows 7. “We’re certainly very excited about Windows 8 and the capabilities that come from that,” Klein said, adding that he was “encouraged” from the Windows sell-in numbers.Hints From The Chip MakersWhat little we know about the expected success of Windows 8 comes from three sources so far: Microsoft itself, and Intel and AMD, who ship chips to PC and tablet makers. None has been particularly effusive.Intel reported that during the third quarter its PC processor business grew at about half the rate that the company expected. Worse still, Intel chief executive Paul Otellini said he expected that trend to continue into the fourth quarter, as OEMs bought half their usual amount of PC processors. That reflects weak demand for PCs, as well as a cautious approach to Microsoft’s Windows 8.Computer makers “are taking a cautious inventory approach in the face of market uncertainty and the timing of the Windows 8 launch,” Intel chief executive Paul Otellini said, according to a transcript of the call.He added, however, that Intel saw an uptick in sales late in the quarter, as its customers started building Windows 8 machines.AMD is struggling too. After reporting a $157 million loss and a 10% revenue decline, the company announced that it would lay off 15% of its employees as part of a restructuring. CEO Rory Read was not optimistic about the state of the PC market.“Broader macroeconomic issues are impacting consumer PC spend,” Read said in prepared remarks on Thursday. “OEMs are also taking a cautious approach to managing inventory in advance of the Windows 8 launch and tablets continue to grow as a consumer device of choice. As a result we faced a very challenging selling environment, especially in the lower-end of the consumer client space.”How Did Other Parts Of Microsoft Do?Microsoft’s other business-focused divisions, usually a reliable engine of growth, fared fairly well. Revenue at Microsoft’s Business Division fell 2%, although that also factored in deferred revenue that would have otherwise reported a 1% boost.The Online Services Division reported revenue of $697 million, a 9% increase, but the division lost money, again. The company’s Server and Tools division grew 8% to $4.55 billion. It was the only Microsoft business division to show an increase in profits.Many of Microsoft’s key Windows customers will be reporting earnings soon, allowing Wall Street analysts to grill executives on their fourth quarter outlooks.There are two ways to interpret Microsoft’s relative silence on Windows 8. Maybe the company is just being cautious. Or maybe Microsoft senses a disappointment – or something even worse – heading its way.Question mark image courtesy of Shutterstock.last_img read more

Basic Cinema 4D Integration in Adobe After Effects CC

first_imgThe new Cinema 4D integration in Adobe After Effects CC provides a powerful, but simple, 3D workflow. We’ll show you how to get started!For video editors and power AE users who’ve been too intimidated to attempt their hand at 3D in the past, now’s the time. Cinema 4D Lite, now included with After Effects Creative Cloud,  is a great introduction into powerful animation and 3D tools. These days it’s not enough to just be a video editor or motion designer. To be successful you need to have a good understanding of both.In this tutorial we’ll go over a few basics for integrating Cinema 4D into your After Effects projects. This roundtrip workflow makes it simple to include Cinema 4D files in AE. Highlights of the tutorial include:Prepping and stabilizing footage with the Warp Stabilizer in AE (see our previous tutorial for more details on stabilization in After Effects)Using the 3D Camera Tracker in After EffectsBasics of Creating Extruded Text in Cinema 4DAdding a Cinema 4D Object into After EffectsSet Ground Plane and Origin in After EffectsAre you using a Cinema4D and After Effects CC workflow?Share your thoughts and advice in the comments below![Best viewed full screen][color-box color=”gray”]This is Evan Abrams for I’m going to show you really quickly, how in Adobe CC you can stabilize, track, and then put in 3D geometry from Cinema 4D Light. These are brand new features and really simplify 3D work-flow. So, inside of After Effects the first thing I’m going to do is import the footage that we want to use. So here I’ve just called it “footage” and it’s footage of the patio outside of my building. So I’m going to take this and I’m going to drag it onto a new composition. It’ll create a composition of the same frame rate and frame size and duration as that original clip.Now, when I pan through here I want to find the segment that I’ve made specifically for this, and then I’m going to hit ‘B’ to set my work area, and then I’m going to move ahead for this example, hit ‘N’ to set the of the work area, and then I’m going to trim the composition to the work area. Because we’re going to be using a lot of automated processes, we don’t want to be having the software rendering and analyzing unneeded frames. So, you want to trim it off to the size you need.Now, you’ll notice here it thinks frame zero is frame 356, so I’m just going to go in here, change the composition settings, and one of the things I want to change is changing it from the start frame to being start frame zero; and it’s still 91 frames of duration. And then, instead of 23 I want to have that to be an even 24. And we’re going to find out why when we move into Cinema 4D, but it’s just because for now we’re using this because it’s a round number. You could keep it at 23.976 if you want; but then we’re going to be doing a lot of copying and pasting. So I’m just going to move it to 24 because it’s not that noticeable a difference, and hit okay.Now, this is set up to be smoothed out; even though I’ve done as good a job as I could out in the field shooting on a SLR camera using hand-held motion is going to have a lot of shaky jerky parts. So we’re going to use the warp stabilizer VFX, which is new to Adobe CC. The warp stabilizer was around in CS6, but this is an updated version. So I’m going to drag that out and it’s already going to start analyzing.While it’s doing that I’m just going to briefly describe what we’re looking at. So, we’re going to have the result here, which can either be smooth motion or no motion, which will lock it off. You can change the smoothness, and I think 50% is too much. I’m just going to have 5% smoothness, meaning it’s going to be 5% smoother than it was before. The method can be only position, position scale rotation, perspective, or the sub-space warp. And the sub-space warp changes things inside, so these are all linear, so this is just the position; this is position scale and rotation, and perspective starts to pinch and widen the top and bottom.But sub-space warp creates a much smoother look, but it’s not always the look you want. Sometimes sub-space warp makes a lot of mistakes. If you find it’s making a lot of mistakes, you just move up until you get something that looks good. Borders here, basically because it has to expand this a little bit what it’s going to be doing is, if we move to stabilize only, you can see there’s going to be a little bit of black bar, because it is having to move the comp around. So if you do a stabilizing crop, then it is cropping it down to be the aspect ratio, and then stabilize crop and auto scale is going to fit it to there. And then if you use synthesize edges it’s going to make up information to fill in those regions. But that’s only for times when you really cannot withstand scaling. For us, auto scale puts it at 104.3%, and that is within tolerable bounds for me. Basically 110 and higher is too much; 110 and lower is just fine, so that’s kind of our break-even point.And then there are a lot of additional things you can do here in the advanced, such as working out the reduction of the rolling shutter, which happens on SLR cameras. You can change its objective kind of thing here, and all sorts of advanced things. But for most of your work you’ll never have to touch those. You can just bring it on, say how smooth, and then define everything outside of the advanced. So, while I’ve been talking it’s been stabilizing and it’s done a pretty good job of smoothing things out. So now what we’re going to do is go back to our project here and change the title of this from being footage to stabilize, because this is the stabilized footage. We’re going to take that and drag it onto a new comp, and that comp we will be calling camera solve. The reason that we break these things up into multiple comps is because you can’t effectively apply a stabilization and a 3D track to the same comp, because it has to read the pixels off one to make the other; and stacking them is just not an effective way to do that. So it’s best to pre-comp it, so all of the pixel changes it’s making here to stabilize we can then make use of here in the tracking.So, we pull up the 3D camera tracker, and pull that onto the stabilized within the camera solve, and already it’s going to start working. So there are a lot of things you want to tell it to make this easier, and the first is, is this a fixed angle of view, or is it a variable zoom? I used a prime lens, so it’s a fixed angle. And within the advanced you can tell it things like what type of movement are you doing. So if it’s stuck on a tripod and you’re moving it around you should tell it that so it doesn’t assume otherwise. I’m going to say typical because this is hand-held moving around, nothing’s really set. So sometimes this will fail, and when it does fail you want to hit “reset” and just have it give another go. So it’s not that onerous for it to try again, and sometimes it makes mistakes when you start changing settings before it’s done.So, what are some other things in here? We’ve got method used; once it sorts itself out. And then it’ll tell you the average error, and that is how far off or how confident it is that it’s got this thing locked down. And then by tweaking all of your settings you’re going to improve its average error. So basically you want the average error to be as close to zero as possible, but there are areas of tolerance you can put up with just because nothing’s really perfect..So now it’s going to try to solve the camera, and it has put all of these little dots everywhere, and you can see when you mouse over it starts to make a target. And we know this is a good track, because when we put the target out there it seems to align with the ground. So when you scrub through you can see the points are very much stuck to things in the scene, and we’re looking at an average error of .23 pixels, which is pretty good. That’s going to be almost indistinguishable. Ideally you want this to be as low or as close to zero as possible. So, that’s really just the big thing.Now we’re going to add a Cinema 4D object to this scene. So what we’re going to do next is we’re going to go layer new max-on Cinema 4D file. And again, this is new in Adobe CC, but this is how easy it is to just add in a Cinema 4D project. You can import Cinema 4D projects as well if you’d like, but we’re just going to create a new one from scratch. I’m just going to call this ‘titles’, and then it’s going to open up Cinema 4D light right out of the application. So in here you can make some basic things, and I’d encourage you to learn from other tutorials how to make things in Cinema 4D Light, but I was going to show you really quick how to make text. So you go to spline, pull up some text, and then you type into its properties over here, something like; click outside, and you’ve created these splines. And you’re going to create an extrude [nerves], put the text here inside the extrude [nerds] like this, and then it creates this extrusion. Now you’ll save your work here, and then when you go back into After Effects it’s stuck it in here. S\So we’re back in After Effects and the bulk of this tutorial is about After Effects. So the first thing you want to do is make sure that this sticks into your scene. And in order to do that you need to have a camera. And we make a camera by hitting ‘create camera off the 3D tracker’ so it creates a camera that matches the camera we already made. But one thing I’ll show you real quick is that when I hit ‘create camera’ and then we go into the Cinema 4D here and we say, use the comp’s camera, it doesn’t look correct at all; it’s kind of like our 3D thing is floating off over here where it shouldn’t be. And that’s because we have not defined where the origin of the scene is. And the origin is, if we go back into Cinema 4D here, this point here where new objects are created it’s 000 on the [Cartesian] plane; it is at the ground at .0 and that’s where things come in. So right now that’s where this is, and that’s where it expects to be, but we haven’t defined in this scene where that is. So delete that camera, because it was wrong. Go back to our 3D camera tracker and then we’re going to select a bunch of points, and then we’re going to right click. I’m going to say, set ground plane and origin. So it’s going to say, use these points to say where the ground is, and from that we are going to then put a point on there that is the origin. So we say, define that; good. That’s done; now create a camera; perfect. And now is stuck down there on the ground. So that works out pretty well.And it’s actually done a good job of sticking it in there. So it’s pretty firmly where it ought to be. There are a few things that you’ll want to do just to improve how this looks. And one of those is going to be to go into your titles here, go to project, the thing you’ve created, and make sure that its frame rate matches the frame rate of your composition. So go to interpret footage main, and you’re going to want to conform its frame rate to, we said, 24 and then hit return. So now this 24 frames a second comp is matching the number of frames here. And if we go into Cinema 4D again, or Cinema 4D Light, you can see that it’s 0 to 90 frames by default, but if you go edit project settings, you can see it thinks it’s 30 frames a second, so change that to be 24. And then we’ll just change its frames to be 91, just like the comp. Hit save, and we go back here and everything is now lining up, so if you animate something you can count out the frames in the Cinema 4D file and then if you change some things in this project it’llline up for that number of frames.So that’s basically it for the basics of putting Cinema 4D things into After Effects using the new Adobe CC tools. We’ve stabilized footage; we’ve [solved] for the camera, and then we’ve brought in the Cinema 4D file. If you want to get deeper into Cinema 4D though I would totally recommend that you check out other tips and tutorials on It’s a great resource for all sorts of applications; Cinema 4D included. This is really just the basic overview about how to get things into Adobe After Effects, and to work with them in there. The big thing though, and I’m going to just stress this again, is make sure you’re frame rates and durations match, and also make sure that you’re using the correct cameras and that you set the origin and told the computer where the things are. A lot of frustration in the 3D integration comes from not setting the origin, because the computer can’t know until you tell it.Anyway, I’m Evan Abrams. Thank you so much for watching. Hopefully this has been helpful with getting you started into the Adobe CC and some of the new tools. If you want to learn more about Adobe After Effects and other applications stop by and check out the blog for those. And of course, come to Premiumbeat for all of your royalty-free music and sound effects needs. I’m Evan Abrams; thanks again for watching, and I’ll see you around the Internet. [/color-box]last_img read more

AAP CM candidate to contest from Bhopal

first_imgThe Aam Aadmi Party’s chief ministerial candidate in Madhya Pradesh will contest from the Bhopal (South-West) constituency in the coming Assembly elections in the State. The seat is considered a BJP stronghold.“Alok Agrawal will contest from Bhopal Dakshin-Pashchim Assembly seat,” party’s Rajya Sabha member Sushil Gupta announced in Bhopal on Sunday. Mr. Gupta was in the State capital to attend the party’s State Lok Sabha unit meeting.The former Narmada Bachao Andolan activist, Mr. Agrawal is an IIT-Kanpur alumnus who joined the AAP ahead of the 2014 elections. He was fielded as an AAP candidate for the Khandwa Lok Sabha seat, where he got 16,800 votes.Since 2008, the seat is represented by Madhya Pradesh Minister Uma Shankar Gupta. In the State, the Opposition Congress is in a direct face-off with the ruling BJP government, led by Shivraj Singh Chouhan.The party has decided to contest all the 230 Assembly seats in the State, he added. The AAP contested the Gujarat, Karnataka and Goa Assembly elections, but was unable to open its account. However, the party emerged as the second strongest party in Punjab’s 117-member Assembly. The party won 20 Assembly seats by contesting in 112 seats, under a tacit understanding with the ruling Congress in the State.last_img read more